

And Metal, actually, is Apple's greatest advantage here, because of their vertical integration: the silicon can be designed together with the API to wring out as much performance as possible. The only hope that Macs have of becoming a viable gaming platform is to offer at least similar or better GPU bang for the buck to the consoles and PCs. If you're using Unity or Unreal, they already have Metal renderers, if you're writing your own, then you probably have a huge team and another rendering backend is a relatively minuscule task. Did that do them any favors? No, because the rendering API has nothing to do with the success of the Mac as a gaming platform.Īny competently written game engine has no trouble supporting multiple rendering backends, you can't port anything to the consoles without it. OpenGL was as industry standard as it could possibly get without outright cloning DirectX.
#Gamecube emulator mac 2015 mac os x
Mac OS X supported fairly modern OpenGL for a long time before they decided to push Metal.
